Responsibility

•Developed both virtual reality and augmented reality applications using Unity
•Deployed VR/AR applications on head-mounted displays as well as mobile phones
•Developed WebAR solutions using ARKit
•A high proficiency in writing C#
•Experience profiling and optimising Unity projects

Requirements

•Manipulating 3D graphics in different formats and integrating them into Unity applications with appropriate materials and texturing
•Contributing development ideas based on current discussions and potential opportunities
•Making recommendations and flagging issues with proposed solutions
•Rapidly taking an idea from design to deployment
•Self-learning new SDKs and APIs to incorporate them into VR and AR applications
•Exploring and experimenting with different software and hardware technologies
•Developing VR/AR software solutions for various devices including, but not limited to, the HTC Vive Pro, Oculus Quest, Microsoft HoloLens 1 & 2, Pico G2 Pro, and upcoming Pico Neo 2
•Multitasking, prioritising activities and meeting tight deadlines
•Dealing with a fast-paced environment
•Using collaborative technology like the Google Suite of products (Docs, Sheets, Slides, etc)
•Regularly communicating between stakeholders and the core VR/AR team to ensure progress is visible and discussed
•Travelling occasionally, within the UK and abroad



VR AR Unity Developer Recruitment Agency in London, Media and Entertainment Recruitment Agency in London